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2è

PRIX
des
PROFESSIONNELS

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Guide a chess king through a mysterious homeland for unfinished board games. Unravel an enigma-filled environment using logic and strategy to encounter other lost game pieces in a poetic world.

Lost in Tiles is a single-player narrative adventure puzzle game developed on Unreal Engine 4 for Nintendo Switch.

The mandate was clear: the game had to run on the console at a constant 60 fps without drops. The game's target audience is young adult players and casual gamers.

The production lasted 9 months

Producing by Adrien Pierredon & Coline Marchal, Game Design by Louis-Marie Kerberenes, Noé Pinatel, David Dian, Game Design & Programming by Gabriel Mugnaini & Anthony Tirel--Tartuffe, Programming by Manon Méhalin & Félix Chevalier, Concept Art by Léa Gaudin & Julien Duroi, 3D Art by Rose Capelletti, William Lahemar-Boisseau & Luca Lama, Music & Sound Design by Hugo Stroppa

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Watch the full trailer

MISSIONS
as Lead Producer & Cinematic Designer

LED MEETINGS & DAILY MEETINGS

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COORDINATED THE TEAM MEMBERS

MANAGED A TEAM OF 15

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9 MONTHS PRODUCTION FROM CONCEPT TO GOLD

RESPECT PROCESSES & DEADLINES

REPORTING ON 2 WEEKS SPRINTS

DOCUMENTATION UPDATES

BACKLOG & SPRINT PLANNING USING JIRA

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RISK MANAGEMENT

PROBLEM SOLVING

ENSURED GOOD & EFFICIENT COMMUNICATION

MEDIATION BETWEEN CLIENTS & TEAM

PLAYTEST ORGANISATION

GUARANTEED FINAL QUALITY OF THE PROJECT

DESIGNED & STORYBOARDED CUTSCENES

QA & BUG REPORTING

CORRECTION & LOCALIZATION OF IN-GAME TEXTS

BUILD RELEASE NOTE DESIGN, LAYOUT & UPDATES

VIDEO EDITING TO PRESENT EACH MILESTONE TO THE CLIENTS

EXTRA​

PROVIDED THE TEAM WITH SWEET & SAVORY PROVISIONS, ENCOURAGEMENTS, COMPLIMENTS ON THEIR WORK TO CREATE A HEALTHY, RESPECTFUL AND PLEASANT WORKING ENVIRONMENT

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©2024 par Adrien Pierredon.

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