
Guide a chess king through a mysterious homeland for unfinished board games. Unravel an enigma-filled environment using logic and strategy to encounter other lost game pieces in a poetic world.
Lost in Tiles is a single-player narrative adventure puzzle game developed on Unreal Engine 4 for Nintendo Switch.
The mandate was clear: the game had to run on the console at a constant 60 fps without drops. The game's target audience is young adult players and casual gamers.
The production lasted 9 months
Producing by Adrien Pierredon & Coline Marchal, Game Design by Louis-Marie Kerberenes, Noé Pinatel, David Dian, Game Design & Programming by Gabriel Mugnaini & Anthony Tirel--Tartuffe, Programming by Manon Méhalin & Félix Chevalier, Concept Art by Léa Gaudin & Julien Duroi, 3D Art by Rose Capelletti, William Lahemar-Boisseau & Luca Lama, Music & Sound Design by Hugo Stroppa

MISSIONS
as Lead Producer & Cinematic Designer
LED MEETINGS & DAILY MEETINGS
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COORDINATED THE TEAM MEMBERS
MANAGED A TEAM OF 15
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9 MONTHS PRODUCTION FROM CONCEPT TO GOLD
RESPECT PROCESSES & DEADLINES
REPORTING ON 2 WEEKS SPRINTS
DOCUMENTATION UPDATES
BACKLOG & SPRINT PLANNING USING JIRA
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RISK MANAGEMENT
PROBLEM SOLVING
ENSURED GOOD & EFFICIENT COMMUNICATION
MEDIATION BETWEEN CLIENTS & TEAM
PLAYTEST ORGANISATION
GUARANTEED FINAL QUALITY OF THE PROJECT
DESIGNED & STORYBOARDED CUTSCENES
QA & BUG REPORTING
CORRECTION & LOCALIZATION OF IN-GAME TEXTS
BUILD RELEASE NOTE DESIGN, LAYOUT & UPDATES
VIDEO EDITING TO PRESENT EACH MILESTONE TO THE CLIENTS
EXTRA​
PROVIDED THE TEAM WITH SWEET & SAVORY PROVISIONS, ENCOURAGEMENTS, COMPLIMENTS ON THEIR WORK TO CREATE A HEALTHY, RESPECTFUL AND PLEASANT WORKING ENVIRONMENT





















